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181. Do missions need a revamp? - in Missions & Complexes [original thread]
Some very nice ideas :) Anselm Cenobite wrote: There's some (justified) scepticism about making PvE similar to PvE. I understand that running missions can never be exactly like PvP. I do think some excitement might come from a few tweaks to ma...
- by CCP Affinity - at 2013.10.18 09:56:00
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182. More lvl4 SOE Agents for anyone who missed the news post - in Missions & Complexes [original thread]
Carniflex wrote: Tyberius Franklin wrote: Khoul Ay'd wrote: Julius Priscus wrote: promoting 2 agents in null sec aint gonna change a ******* thang! its ccp's way of giving goons more ****. aka the surrounding area is gsf space in most...
- by CCP Affinity - at 2013.10.11 10:42:00
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183. More lvl4 SOE Agents for anyone who missed the news post - in Missions & Complexes [original thread]
Tyberius Franklin wrote: Khoul Ay'd wrote: Julius Priscus wrote: promoting 2 agents in null sec aint gonna change a ******* thang! its ccp's way of giving goons more ****. aka the surrounding area is gsf space in most parts Umm, you'r...
- by CCP Affinity - at 2013.10.11 09:33:00
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184. More lvl4 SOE Agents for anyone who missed the news post - in Missions & Complexes [original thread]
http://community.eveonline.com/news/news-channels/world-news/sisters-of-eve-temporarily-promote-two-agents/
- by CCP Affinity - at 2013.10.09 13:00:00
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185. Do missions need a revamp? - in Missions & Complexes [original thread]
Loyal Follower wrote: Ciaphas Cyne wrote: ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me. That's why the proposal is to provide us, at least the tools for all of us who enjoy them. ...
- by CCP Affinity - at 2013.09.05 09:53:00
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186. Do missions need a revamp? - in Missions & Complexes [original thread]
Jenn aSide wrote: It will be interesting to see what ccp does. Just some personal observations -I find missions to be awfully tedious/grindy, even when cherry picking blitzable ones. The ones that make you retrieve an item just plain sucks an...
- by CCP Affinity - at 2013.09.05 09:52:00
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187. Do missions need a revamp? - in Missions & Complexes [original thread]
Fanatic Row wrote: CCP Affinity wrote: Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. Instead of using resources to revamp and create new missions; have you considered releasing some kind...
- by CCP Affinity - at 2013.09.05 09:43:00
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188. Do missions need a revamp? - in Missions & Complexes [original thread]
Niena Nuamzzar wrote: CCP Affinity wrote: Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. But you don't have to go through too much hassle to make an improvement - just "allow" NPCs to sp...
- by CCP Affinity - at 2013.09.05 09:38:00
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189. Do missions need a revamp? - in Missions & Complexes [original thread]
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.
- by CCP Affinity - at 2013.09.04 09:32:00
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190. 0.0 Belt rat spawn rate - in Issues, Workarounds & Localization [original thread]
We will release a fix for this tomorrow, apologies for any inconvenience caused by the delay.
- by CCP Affinity - at 2013.09.04 09:25:00
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191. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Gilbaron wrote: CCP Affinity wrote: Gilbaron wrote: how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity...
- by CCP Affinity - at 2013.06.25 14:41:00
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192. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Gilbaron wrote: how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame...
- by CCP Affinity - at 2013.06.25 14:38:00
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193. Data site -Digital Compound- 0.0 space - in Missions & Complexes [original thread]
This is intended :)
- by CCP Affinity - at 2013.06.06 10:57:00
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194. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Hi, This feedback thread is for the hacking and archaeology sites by Team Prototype Rocks - keep feedback on the scattering mechanic, site layout, hacking minigame please :) We have taken your feedback on board and made some changes to the pace ...
- by CCP Affinity - at 2013.05.27 16:23:00
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195. Odyssey: The Big Lie - Let's bring back exploration in exploration. - in Player Features and Ideas Discussion [original thread]
Johan Toralen wrote: CCP Bayesian wrote: To be fair I don't see a disconnect with the copy and my point of view which I stress is mine rather than speaking for CCP as a whole. Fair enough. Don't take it personally. There is a obvious disc...
- by CCP Affinity - at 2013.05.27 10:23:00
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196. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Domanique Altares wrote: Grey Azorria wrote: CCP Soundwave wrote: Also, I think I'll do a few known issues: There are some performance issues related to the clouds in some sites The 0.0 sites have all the containers on top of e...
- by CCP Affinity - at 2013.05.22 16:06:00
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197. Dust clouds in Odyssey exploration sites - in Test Server Feedback [original thread]
We removed some and re factored them for Retribution, we are continuing to look into the issue and removing duplicates to see if this resolves the issue.
- by CCP Affinity - at 2013.05.22 12:36:00
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198. I haven't seen a Clouds topic in a while. Let's talk about Clouds. - in Missions & Complexes [original thread]
James Amril-Kesh wrote: It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely. I am not refusing anything :) I am a content designer, I can remove clouds from du...
- by CCP Affinity - at 2013.05.22 11:44:00
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199. I haven't seen a Clouds topic in a while. Let's talk about Clouds. - in Missions & Complexes [original thread]
Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed.
- by CCP Affinity - at 2013.05.22 11:24:00
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200. Particle Affects (Gas Clouds) play Hell with FPS... Vote Here. - in Test Server Feedback [original thread]
See my post here : https://forums.eveonline.com/default.aspx?g=posts&m=3069656#post3069656
- by CCP Affinity - at 2013.05.22 11:21:00
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